I have heard it way too many times from very successful people I have a lot of awe and respect for: “I am still learning what I want to do when I grow up”. Most recently I heard this phrase being said by Dr. Amy Moll, the Dean of the College of Engineering at Boise State University.
Majority of us are not born with an idea we coddle through our lives about who we would like to be. So through years, this answer looks something like this: cat princess, saleswoman at toy store, artist, fashion designer, Hogwarts professor, English interpreter, dancer, actress, psychologist, history and foreign language professor, software engineer, creator, CEO, CTO, VR/AR experience creator. This eccentric list is my own, and I have no doubt it yours looks a lot crazier and more creative than mine. It is a rocky road with lots of twists and turns. How do you get where you want to be?
Continue reading “What do you want to be when you grow up?”
When you start to design for augmented and virtual reality, you discover problems that you have never encountered in the 2D world of a desktop computer or a phone. How do you interact with an object on your desktop? It is easy! Point a mouse onto it and double click. Done! How would you interact with a hologram projected in the middle of your room?
Continue reading “UX Spell: Selecting 3D objects in AR and VR”
When thinking of the user interfaces of the future, what comes to your mind? I immediately start thinking of Tony Stark interacting with an epic holographic user interface while talking to Jarvis. Apparently this future is not very far.
As promised in the post from the beginning of July, I am going to share what I learned so far about HoloLens capabilities while hacking on an emulator during Microsoft //oneweek hackathon.
Continue reading “HoloLens: How far is the future seen in movies?”