UX Spell: Selecting 3D objects in AR and VR

When you start to design for augmented and virtual reality, you discover problems that you have never encountered in the 2D world of a desktop computer or a phone. How do you interact with an object on your desktop? It is easy! Point a mouse onto it and double click. Done! How would you interact with a hologram projected in the middle of your room?

starwars

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UX Spell: Selecting 3D objects in AR and VR

HoloLens: How far is the future seen in movies?

When thinking of the user interfaces of the future, what comes to your mind? I immediately start thinking of Tony Stark interacting with an epic holographic user interface while talking to Jarvis. Apparently this future is not very far.

tony-stark-hologram

As promised in the post from the beginning of July, I am going to share what I learned so far about HoloLens capabilities while hacking on an emulator during Microsoft //oneweek hackathon.

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HoloLens: How far is the future seen in movies?

The Magic of Augmented Reality and HoloLens

July is Microsoft’s //oneweek celebration, when the full-time employees spend a week hacking apps that they would like to work on. I could not pass this opportunity, and decided to learn something that I have always been curious about: augmented reality and Microsoft HoloLens programming.

What is augmented reality? What are holograms?

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The Magic of Augmented Reality and HoloLens