UX Spell: Selecting 3D objects in AR and VR

When you start to design for augmented and virtual reality, you discover problems that you have never encountered in the 2D world of a desktop computer or a phone. How do you interact with an object on your desktop? It is easy! Point a mouse onto it and double click. Done! How would you interact with a hologram projected in the middle of your room?

starwars

Continue reading “UX Spell: Selecting 3D objects in AR and VR”

Advertisements
UX Spell: Selecting 3D objects in AR and VR

The Magic of Augmented Reality and HoloLens

July is Microsoft’s //oneweek celebration, when the full-time employees spend a week hacking apps that they would like to work on. I could not pass this opportunity, and decided to learn something that I have always been curious about: augmented reality and Microsoft HoloLens programming.

What is augmented reality? What are holograms?

Continue reading “The Magic of Augmented Reality and HoloLens”

The Magic of Augmented Reality and HoloLens